Our

Method

Il Nostro Metodo

Creativity, the key to a happy future.
You cannot train students in gaining skills without adopting an active and experiential teaching method. In the STEAM International model, students are constantly challenged on their creative problem solving skills through the prototyping of solutions (ideas, products, services). How does this happen? Thanks to the fact that the teaching methods and the study-work times have been deeply revised following a triple geometry lesson planning, described as follows:

The method is strongly focused on the application of knowledge through problems to solve and projects to build.

An active and experiential approach

STEAM courses alternate study and practical activities, favouring the continuous contact with projects and companies in order to enhance the student’s growth at all levels.The lessons cover the 5 core areas, with a focus on the sciences to be applied through current (and future) technologies.

IThe study course is developed in34 weeks and covers 1,224 hoursof lectures/activities per year, of which at least 50% are conducted in English, scheduled over five days (excluding Saturdays) for 7 hours from Monday to Thursday and 6 hours on Fridays.  The Study Plan includes the national guidelines and the Cambridge English curriculum and is divided into two two-year periods.

High school diploma::the study plan is four years long and allows the student to take the State Exam for the Scientific High School Diploma – Applied Sciences option (fundamental requirement for access to any Italian or foreign University). It also offers the opportunity to take the English certifications IELTS (or CAE or TOEFL), A-level in Mathematics and in Science (Chemistry, Biology, Physics), in collaboration with Cambridge International.

Contact Info

Via Nosadella, 47
40124 Bologna (BO)

+39 051 3178199
segreteria@steamschoolemilia.it

Social Info

More Info

Each of the three quarters will include the following activities:

The structure of the quarter is as follows:

–  8 weeks of core lessons, interspersed with crash courses;

–  1/2 weeks of final tests for each discipline;

–  2 weeks of Action Learning Lab, didactics for problems and projects: 

  • problem setting
  • problem shaping
  • problem solving

5 STEAM AREAS

  • SCIENCE
  • TECHNOLOGY + ENGINEERING
  • MATHEMATICS
  • ART & HUMANITIES
  • LANGUAGE & PERFORMANCE

CL - CORE LESSONS

Problemi: lezioni e lab interconnessi.

Lezioni e attività con focus sui contenuti imprescindibili di cinque aree generali (Scienza, Tecnologia, Matematica, Arte e Studi sociali, Linguaggi e Arti performative).

10 Settimane per trimestre, anno scolastico suddiviso in 3 trimestri.

ALL - ACTION LEARNING LABS

Prodotti: competenze a autonomia.

Tre progetti all’anno con prodotti finali, ognuno focalizzato su un’area e con grande attenzione alla ricaduta sociale e al senso del progetto: Mecha (focus su prodotti di meccanica, meccatronica, ingegneria), Bit (focus su prodotti digitali), Life (focus su prodotti di bio-ingegneria), Social (focus su servizi sostenibili).

2 settimane in full-immersion progettuale al termine di ogni trimestre.

 

CC - CRASH COURSES

Casi: ricerca e innovazione.

A cadenza regolare nel corso dei tre trimestri, corso intensivo su analisi di casi e applicazioni avanzate di un determinato sapere, in diversi settori produttivi o di servizi

Interventi “crashing” di testimonials del mondo produttivo, universitario e della ricerca per coinvolgere gli studenti sulle novità e innovazioni scientifiche e tecnologiche.